
(Above: Me playing at the Psychetect album release party)
Psychetect interview on the G-Spot
A couple notes:
1. I announce during the interview the upcoming City of Dead Toys EP, a collaboration between Skerror and me.
2. I’ll be opening for The Steven Losambras at The Parlour in PDX on April 30th.
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HipGnosis is the recording name of the Des Moines based electronic musician Eric Young. In addition to producing, Eric also DJs the Glitch.fm online radio show Between Zero and One every Wednesday from 10PM-12AM (CST).
Klint Finley: How would you describe your music to someone who’s never heard it?
HipGnosis: Wow. Hmm. Experimental, psychedelic, electronic dance music combined w/ elements of hip-hop, classical, and plain weirdness.
I was classically trained, though I don’t play any “traditional instruments” any longer. Now I play a computer.
So you’re a Gnostic bishop, are you not?
Indeed. Consecrated in the lineage thru Tau Allen Greenfield (who is of Doinel lineage.) Also I have a chartered Memphis-Misraim lodge, though I have yet to find people in physical proximity to get the lodge very active. It’s currently a research/study lodge, primarily, with work done online at the moment.
How does your experience of Gnosticism effect your work?
Glad you put it that way. With a name like “HipGnosis” people often assume i am a Gnostic Christian (which is quite far from the truth.)
I am of a rather interesting strain of Gnosticism that probably shouldn’t be capitalized. I consider my own strain to be an innate sense of the divine within (and ANYONE can be that kind of gnostic), but also I am what I call “chemo-gnostic” as I am definitely not afraid to talk about the effects of chemicals/entheogens on my spirituality (again for lack of a better term).
I am very much of the 23-current, which when embracing chaos as much as I do, kind of creates its own inherent divinity maybe. Formerly a TOPY member, Discordian, and general chaos magick weirdo. The
Discordian side is NECESSARY so I don’t take anything too siriusly.

I know you use binaural beats and other methods to enhance your music by making it consciousness altering. Can you describe some of the methods you use?
Well, much of my music is a sort of “hypersigil” imbued with specific frequencies designed to induce altered states. When combined with psychedelics, it can be intense. I have done much research on cymatics/sound healing/binaurual tones.
I started making acid house as the first electonic music i did, and binaurals were first introduced to that music. I am heavily influenced by Coil, who also did much work w/ frequencies to transmit information/altered states-specific qualities. Psychic TV is an early influence as well, which was less about traditional sound-mind altering, but more about raw feeling/energy.
And as a raver since the early 90’s UK hardcore/jungle/garage, “techno” and old-school “trance” play huge roles in the type of vibe i try to get across. Pure butt-shaking, mind-quaking funk. Also heavily effected by hip-hop and breakbeat/sample culture, that kind of cut-n-paste mentality carried over.
But what, more specifically, do you do to make your music mind altering? Or is that a secret?
Semi-secret. Much of it is energetically imbued, but as far as technical wizardry goes: binaural tone generation and specific frequencies mixed in at nearly sub-liminal levels.
I’m afraid that’s *about* all i can say to that. I do a lot of my music when in trance states, so honestly SOME of my method is not even known to me.
Do the binaural effects carry over to MP3s or other lossy formats?
Yeah binaurals can carry over to mp3, since binaural tones are not actually tones that can be *heard*, as much as just perceived on a consciousness level. With binauruals, you have 2 tones, slightly offset by a small amount.
Say if you’re going for a 7Hz brainwave state you can put one tone at say 50 Hz and another at 43 Hz. You modulate the two together, and your brain actually picks up the *difference* between the two and matches that difference. In this case 7Hz.
In addition to the mind altering aspects of your music, is there any magical intent behind any of your works?
Very much so, but I’m afraid if i said anything about that it might negate the effects. I assure you it is nothing less than the upheaval of all societal norms, though.
I understand you make your living making music and doing mixing and mastering. About what percentage of your income comes from actually making music?
Not much, as I have given a lot of it away free. I get paid for gigs, but I’m not exactly greedy, so i don’t gouge people on fees. I actually make my “living” (if you can call it that), from disability. I was diagnosed with bipolar disorder when I was 19, and after several years of constantly being in and out of the hospital I was put on disability.
It has allowed me to make music, which is a form of therapy in and of itself I feel. Perhaps part of my sickness (aside from being morally opposed to most of western culture’s ideals) was the inability to express myself due to having to work 50+ hrs a week in order to survive. Unable to finish school due to mounting mental health issues and a distinct sickness of the soul, and also being trained in mostly just music and philosophy/comparative religion, i am not qualified for much beyond this.
I have tried nearly every type of job under the sun – from corporate sales/HR, to debt collection, to telemarketing, to bar-tending. I seem to fail at living a normal life.
I currently live on approximately $400/month from disability and whatever little extra I can make from playing out and sales of music. Mixing/mastering work is few and far between, even at the EXTREMELY low prices I charge. I am both blessed and cursed by my illness, I am fully aware.
Well, that answer my question about how viable mastering is as a career path for musicians…
Ha. Yeah. It’s not a career path, but more of an “odd jobs” path.

What software and equipment do you use to produce your music?
These days I use Ableton Live for nearly everything, as it has proven to be the most versatile and functional tool for my particular style.
Hardware-wise, I’m using a Hercules DeeJay Trim 4&6 audio interface for live performance (since i can use it with MIDI-control vinyl/turntables and also with Ableton). For controllers, i use an M-Audio X-Session Pro for the mixing side and keyboard controllers such asAxiom 49 and (soon) an APC-20.
You were doing some music production in a Linux environment a while back. How was that?
I was experimenting w/ open-source audio software, and honestly, it still leaves a lot to be desired.
Yeah, there’s really nothing in Ableton’s class yet. Did you try Freewheeling though? I’ve been curious about that app.
Yeah, it has some interesting features, it was one of them that i played with a lot, as well as BEAST and Hydrogen. It sucks that each one is its own entity, though, and VST support is not exactly awesome with Linux.
Did you try LMMS?
Yeah, and was fairly disappointed with LMMS. partly because in order to make music with that stuff it would require configuring an admittedly screwy Linux Audio set-up (with less-than-optimum real-time audio driver support).
So you caused sort of a stir on Twitter a couple months ago with your commentary about DJ Shadow’s new online store. What exactly was it that set you off?
Hahaha oh boy, DJ Shadow…. Well, he was very much a hero of mine, and one of the main reasons why i decided to go into audio production. He also was an independent music icon, who sold his soul to Universal Music Group.
He published a (self-admitted) old-man, anti-technology rant about piracy and how it’s ruining the music industry (read: MAJOR LABEL MUSIC INDUSTRY, of which he is now a part.) He waited a couple days
for it to spread around the net… and BAM, he announces his new web-site where (*gasp*) you can buy all his MP3s!
He then proceeded to suck UMG’s dick and talk about how they “have it set up so any MAJOR LABEL artist can now sell their own MP3s too!” They being Universal, coz you know they’re so awesome and all.
Now, DJ Shadow made his career on ILLEGALLY sampling other people’s music for his records. All of his music is samples and he holds a Guinness record for the first completely sample-created album, with no “original” sounds. He was sued and his first few releases were taken off the shelves, because he didn’t list or license any sample material. And he could only release those things (due to money) on independent labels because
a major label would have made him license the stuff. His early releases were vinyl-only.
I just think he’s being entirely hypocritical.

So are you working on anything new that you want to plug before we finish up?
Well, I am currently working on a bunch of remixes for various people (official, not bootlegs) and getting ready to buckle down to begin this new production collab project called “The Blac Thumb” and subsequent live performance set-up. It’s going to be a wonky, funk-glitch-dub-hop project. Think 60’s-70’s psychedelic jazz-funk but whomped and glitched out. It will be headnoddingly, buttmovingly awesome.
Who are you collaborating with on that?
A young producer called iLford Brimley. I’m also beginning a collab w/ MusSck (of Daly City/Glitch Hop Temple/Car Crash Sets). And likely collabing with Mindelixir (a dubstep producer extraordinaire, who is making a lot of waves in the SE). I am playing a Winter Music Conference event March 27th in Miami, where I will be meeting him for the 1st time in person.
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Cracked has a surprisingly interesting article on the psychology of rewards and how it’s applied to game design:
Do you like your job?
Considering half of you are reading this at work, I’m going to guess no. And that brings us to the one thing that makes gaming addiction–and addiction in general–so incredibly hard to beat.
As shocking as this sounds, a whole lot of the “guy who failed all of his classes because he was playing WoW all the time” horror stories are really just about a dude who simply didn’t like his classes very much. This was never some dystopian mind control scheme by Blizzard. The games just filled a void.
Why do so many of us have that void? Because according to everything expert Malcolm Gladwell, to be satisfied with your job you need three things, and I bet most of you don’t even have two of them:
Autonomy (that is, you have some say in what you do day to day);
Complexity (so it’s not mind-numbing repetition);
Connection Between Effort and Reward (i.e. you actually see the awesome results of your hard work).
Most people, particularly in the young gamer demographics, don’t have this in their jobs or in any aspect of their everyday lives. But the most addictive video games are specifically geared to give us all three… or at least the illusion of all three.
Cracked: 5 Creepy Ways Video Games Are Trying to Get You Addicted
(via Social Physicist)
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Clackamas County Circuit Court Judge Steven Maurer sentenced Jeffrey and Marci Beagley to 16 months in prison this afternoon, calling the couple’s decision to not seek medical care for their 16-year-old son, Neil Beagley, a “crime that was a product of an unwillingness to respect the boundaries of freedom of religious expression.” [...]
“The idea of sending Jeffrey and Marci Beagley to prison is heart-wrenching,” Maurer said in a lengthy explanation of his sentence. “I think, certainly, that I’m in complete agreement with the jurors who observed that the Beagleys are good people.”
But Maurer said too many children had died unnecessarily because of the church’s beliefs: “It needs to stop.”
(via Religion News Blog)
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This is a guest post by Chris Arkenberg. Many readers wanted to know more about systems thinking after my interview with Chris, so he’s returned to provide us with some resources. – Klint
The term “systems thinking” has a few different connotations. Classically, non-linear dynamic systems represents a set of principles that describe the organization of energy as an extropic function of information, driven by power laws and bounded by limits. The formulas within this domain are often applied to natural systems such as populations, fluid dynamics, and so-called chaotic processes like dripping faucets and epileptic seizures. Some of the better-known ideas within dynamic systems are attractors, bifurcations, and the process of iteration.
More broadly, systems thinking refers to a widening perspective when studying networked domains. For example, the recent trends in Life Cycle Analysis in product design & manufacturing attempts to go beyond the material & energetic costs of the physical object – eg a plastic bottle of water – to consider every aspect of its life cycle from sourcing all of materials and manufacturing support, cost of shipping, human impact of the workers, environmental impact, and end-of-life in a landfill or recycling depot. Wal-Mart, to its credit, has made great strides across its supply chain by optimizing efficiency in the life cycle of the many products that end up on its shelves and in people’s lives. Some of these solutions can be a simple and radical as redesigning packaging for minimal materials use and shipping weight.
Recently, systems thinking has been applied to the design process suggesting that designers are uniquely empowered to engineer powerful solutions for complex problems in ways that benefit many different human and non-human stakeholders, eg nature is a primary stakeholder, as are future generations saddled with our often myopic creations.
I tend to use systems thinking to describe all of these connotations rolled up into a general way of looking at the world that goes beyond what is immediately visible and reaches into the extended connections and unseen impacts within a domain. In some respects, this way of thinking is a natural part of simply paying attention to things. In other ways, it’s a challenging and sometimes overwhelming course of study that can easily move from Aha! moments to a very dis-empowering sense of total non-determinism. In the face of such huge complexity it can seem impossible to make any actionable sense of things. Finding the balance and determining the appropriate scope of research in analyzing a domain is a critical skill that must be developed individually through practice, lest you tug on that thread and find you’ve unraveled the entire sweater.
Some resources to get you thinking about the micro & macro of complex systems:

Complexity: a Guided Tour by Melanie Mitchell. A great, thorough introduction to complexity and systems thinking. Beginner to intermediate. Don’t be scared by the equations – there’s lot’s of good info here. “Readers will marvel at the sheer range of settings in which complex systems operate: from ant hills to the stock market, from T cells to Web searches, from disease epidemics to power outages, complexity challenges theorists’ intellectual adroitness. With refreshing clarity, Mitchell invites nonspecialists to share in these researchers’ adventures in recognizing and measuring complexity and then predicting its cascading effects.”

Turbulent Mirror: An Illustrated Guide to Chaos Theory and the Science of Wholeness by John Briggs. A solid introduction to systems, chaos, and wholeness. “Briggs and Peat look at how chaos theory has also influenced other scientific disciplines, offering a model, for example, for understanding the human brain and developing computer systems for artificial intelligence. The book’s chapter heading quotations from Chinese Taoist texts and Alice in Wonderland are clues that readers are being led into abstruse territory. But encouraging readers to appreciate nuances of truth rather than to seek a reductionist version of truth may be what chaos theory–and this book–is all about.”

The Web of Life: A New Scientific Understanding of Living Systems by Fritjof Capra. A great analysis of how complexity and non-linearity inform the foundations of our natural world. “…brilliant synthesis of such recent scientific breakthroughs as the theory of complexity, Gaia theory, chaos theory, and other explanations of the properties of organisms, social systems, and ecosystems. Capra’s surprising findings stand in stark contrast to accepted paradigms of mechanism and Darwinism and provide an extraordinary new foundation for ecological policies that will allow us to build and sustain communities without diminishing the opportunities for future generations.”

Cradle to Cradle: Remaking the Way We Make Things, by William McDonough and Michael Braungart. An excellent general introduction to smart design and life cycle analysis that advocates for both prosperity and sustainability. “…the authors present a manifesto calling for a new industrial revolution, one that would render both traditional manufacturing and traditional environmentalism obsolete. The authors, an architect and a chemist, want to eliminate the concept of waste altogether, while preserving commerce and allowing for human nature.”

The Omnivore’s Dilemma by Michael Pollan. A highly-readable & engaging study of the vast, interconnected, and interdependent systems of agriculture, energy, and the journey of food to our plate.

Systems Science, a blog series by George Mobus. Scroll down (and go back a page) to start at “Systems Science, Part 1.” Mobus provides a good overview of systems theory.
Finally, just start training yourself to look beyond the visible, to follow connections, and to think in more holistic terms when considering the larger interconnections at play in all domains. Consider, for example, all of the machines, organizations, people, and processes that contributed to your dinner tonight. Nothing is as simple as it seems yet, often, there are very simple rules underlying their complexity.
Chris Arkenberg is a researcher, forecaster, and strategist focusing on the interplay of technology, culture, and human solutions. He is currently a visiting researcher with the IFTF, sits on the advisory board of Hukilau, and is a co-founder of the Augmented Reality Development Camp.
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The world’s first patient-ready and commercially available brain computer interface just arrived at CeBIT 2010. The Intendix from Guger Technologies (g*tec) is a system that uses an EEG cap to measure brain activity in order to let you type with your thoughts. Meant to work with those with locked-in syndrome, or other disabilities, Intendix is simple enough to use after just 10 minutes of training. You simply focus on a grid of letters as they flash. When your desired letter lights up, brain activity spikes and Intendix types it. As users master the system, a few will be able to type as quickly as 1 letter a second. Besides typing, it can also trigger alarms, convert text to speech, print, copy, or email. Retailing for €9000 (~$12,250), Intendix isn’t cheap, but it’s the first thought to type system available that’s geared towards easy to setup personal use in the home. Brain computer interfaces just got more accessible, and that’s a step towards them becoming more common all over the world.
Singularity Hub: Intendix, The Brain Computer Interface Goes Commercial
(via Edge of Tomorrow)
See also:
Chris Arkenberg’s 3 Scenarios for Brain Computer Interface.
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I had no idea the link between serotonin and depression was in doubt. Very interesting:
Via Dormivigilia, I came across a fascinating paper about a man who suffered from a severe lack of monoamine neurotransmitters (dopamine, serotonin etc.) as a result of a genetic mutation. [...]
Overall, though, the biggest finding here was a non-finding: this patient wasn’t depressed, despite having much reduced serotonin levels. This is further evidence that serotonin isn’t the “happy chemical” in any simple sense.
On the other hand, the similarities between his symptoms and some of the symptoms of depression suggest that serotonin is doing something in that disorder. This fits with existing evidence from tryptophan depletion studies showing that low serotonin doesn’t cause depression in most people, but does re-activate symptoms in people with a history of the disease. As I said, it’s complicated…
Neuroskeptic: Life Without Serotonin
See also:
Serotonin and Depression: A Disconnect between the Advertisements and the Scientific Literature
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In addition to the number of frameworks and ideas, and the density of the interconnections among them, there was a strong normative quality to the material and its presentation. “If one hopes to make any progress at all,” we were told, “you need to both understand and accept these related ideas.”
This particular version of systems thinking is not unusual in this respect. Peter Senge’s 1990 edition of The Fifth Discipline describes one manager’s reaction to a five-day introductory workshop on his approach, which among other things, requires growing comfortable with eight archetypes: “It reminds me of when I first studied calculus (p. x).” Systems dynamics, the Soft Systems Method and other approaches face similar concerns.
Each of systems thinking’s various manifestations demands some degree of subscription to an orthodoxy (a particular view of just what systems thinking is). And each requires that the user master a large number of related ideas and techniques, most of which are not particularly useful on their own.
(Thanks James Curcio)
See also:
John Kay’s work on obliquity, which critiques decision science.
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Shapeways has a round-up of evolutionary, algorithmic & generative design projects, including the “cellular bowl” above, designed with Processing.
The marriage of tech and design is all around us. In a world where everything is designed a meta “way to design” that algorithmically cuts through the clutter is very appealing. A perfect design algorithm could potentially engender choice in design the same way that Google’s PageRank set of algorithms do for the web. And this is what generative design already partially does. It simplifies design by codifying it and somewhere within lies the promise of “true”, “simple” & “beautiful” design.
With technologies such as 3D printing letting everyone design or co-design things there is also a real need for generative tools. They allow for unique designs but since each is machine made, the marriage is a conceptually comfortable and inexpensive one. Also, rather than forcing the customer into a “blank canvas conundrum” whereby the sheer possibility overwhelms them to the point inactivity, generated models could lead to choice or guided choice in design.
Shapeways: Dasign: data driven, evolutionary, algorithmic & generative design
(via Bruce Sterling)
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Doctors treat millions of children with Ritalin every year to improve their ability to focus on tasks, but scientists now report that Ritalin also directly enhances the speed of learning.
In animal research, the scientists showed for the first time that Ritalin boosts both of these cognitive abilities by increasing the activity of the neurotransmitter dopamine deep inside the brain. Neurotransmitters are the chemical messengers neurons use to communicate with each other. They release the molecule, which then docks onto receptors of other neurons. The research demonstrated that one type of dopamine receptor aids the ability to focus, and another type improves the learning itself.
The scientists also established that Ritalin produces these effects by enhancing brain plasticity – strengthening communication between neurons where they meet at the synapse. Research in this field has accelerated as scientists have recognized that our brains can continue to form new connections – remain plastic – throughout life.
PhysOrg: Ritalin boosts learning by increasing brain plasticity
(via Chris S.)
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